
The bloom still needs some tweaking. It's a bit bright. But it should look a lot better when all objects are textured :D
For comparison this is without bloom:

The editor is also now in a usable state. You can add,move objects, set the start and end positions of lifts (elevators!), and set objects to rely on others for activation... i.e. the lift relies on a generator, which won't start until it is fuelled up (that thing on the character's head is a fuel can...)
To do next:
- have a go at texturing
- start planning/designing puzzle mechanics
Bye :)
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