Fenix Manual
Fenix Manual
Command Reference
Text Commands

Delete_Text
Load_Fnt
Move_Text
Text_Height
Text_Width
Write
Write_Float
Write_Int
Write_In_Map
Write_String
Write_Var
Load_Bdf
Text_Color
Save_Fnt

Save_Fnt
Last Modified: May 29, 2005 11:05AM
(Any)
Description

INT SAVE_FNT ( INT FONT, STRING FILE)
This function saves a FNT file to disk.

PARAMETERS:
INT font: Identifying code of the FNT file
STRING file: Name of the file

DESCRIPTION:
This function stores a FNT on disk, from an identifier of the font in memory given back by functions like Load_Fnt.

Although at the moment there are no facilities to change fonts in memory from Fenix, the greater flexiblilty of this function is to be able to store on disc a file in the new FNT format, that admits compression, from an original font in BDF or another format.

NOTE:
The files created with Save_Fnt cannot be recovered from DIV Games Studio.

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Last updated: Mon, 30 May 2005 - 10:33:02

Manual © 2005 By Gary Moncrieff(Dazzy), Notes belong to their respective posters